FREE DAMAGE…A MAJOR NO NO!
Recently on SRK, I made a thread in the Northwest section entitled “SF4: Mentality and core fundamentals.” In this thread, I wanted to create an area where I could lay down some knowledge concerning specific mentalities and core fundamentals that are important to understand in SF4 to become better players. More or less, I didn’t want the thread itself to become a discussion point. There are way to many people who like to chime in and throw in their opinions when in all reality, it’s not what the thread was created for. In response to that, I have decided to make these updates HERE at SeattleVersus!
With that, these posts will most likely be thrown in the “strategy” section here at SV so if you’re ever looking for the archives of these articles just remember to check back there if you’re interested. I also hope to have a few guests write articles geared towards mentality and general strategies in SF4 as well such as Seattle’s own “Deezo” and possibly NorCal’s “TanakaForce.” With that, here was my first post in regards to free damage…
Stop giving up free damage
There have been many times where I see players lose when they shouldn’t have. In most cases, the statment above is the primary reason as to why this happens. The excuse of “he was plain better than me” can only go so far. In fact the correct school of thought should instead be “he out played me.” Skill can always be measured, however the extent of someone’s skill has to be questioned when you realize that YOU are killing yourself
. This is a pretty obvious aspect of SF, however it amazes me how often players go off and essentially kill themselves based off of stupid decisions.
In many times these “stupid decisions” are quite obvious. Why did you jump in when he has 2 meters and an ultra stocked? Why did you jump in and give away three things…damage, a knockdown, plus potential mixup options! A lot of players don’t realize the gravity of their decisions. The fact of the matter is that you need to be able to make your opponent work for the damage he puts in instead of giving it away.
It’s surprising to see how much this school of thought transforms a player’s overall “skill.” Essentially they didn’t really change anything, however they started playing smarter rather than trying to play “better.” Players that don’t give away free damage require their opponents to out play them and work with their OWN skill, rather than fight with what their opponent GIVES them.
Try to take this mentality on for yourself and realize just how often you lose without truly putting up a fight. With a touch of “risk to reward” thought mixed with “stop giving away free damage” you’ll find the value in understanding the difference of “he was just better than me” compared to “he out played me.” Though the two are interrelated and some what redundant, you’ll find that often times when you lose, the true culprit is none other than yourself.
The moral of the story is to remain patient! Stop helping your opponent kill you. Before making a questionable decision, weigh out the risks and rewards and go from there. Stop giving up free damage and start making your opponent work for the win. When you stop giving away damage, you challenge your opponent to prove that he is a better playerthan you are. No harm in that. Pack up, lick your wounds and move on to learn how to win next time.

With Guy being introduced to Super Street Fighter 4 yesterday, a lot of questions are being asked as to how he’ll play. I’ve personally been a fan of Guy since the Alpha 2 days and never understood his in’s and out’s to a competitive level. A few years ago community member “XenoZip” made a Street Fighter Alpha 3 tutorial on how to use Guy. From basics to advanced combo’s, the tutorial does a pretty nice job showing Guy’s in’s and outs with his SF: Alpha 3 carnation. Obviously the newer Super 4 version of Guy will be sure to be much different than the Alpha 3 version of Guy, what with an entirely different game mechanics system and all. However to give you a primer and understanding of what to expect from guy, check out the tutorial!
Here I am with the second installment of my “Tournament Mentality” strategy article I’ve been working on. This article mainly goes over the importance of confidence in a tournament setting. I also go on to discuss a bit about how the crowd can affect matches as well. Confidence is always something that’s fascinated me when correlating it with the psychology of competition. It’s highly underrated and overlooked tons of players. I look at all the top players of past and present and not once do I question if they bring confidence to every match or not. All that aside, check it out and tell me what you think!

